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PAC-MAN

Chomp every pellet, dodge four very determined ghosts, and grab a power pellet when things get tight. Endless rounds, rising speed, one high score to beat.

Score 0
High 0
Round 1
Lives
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How to play

Clear the maze

Eat every pellet in the maze to finish the round. Each round the ghosts start faster and stay angry for longer.

Know your ghosts

Blinky chases you directly. Pinky aims four tiles ahead of you. Inky flanks from the other side. Clyde keeps his distance until you get close. They alternate between corner patrols and a full chase.

Turn the tables

Power pellets make ghosts edible for a few seconds. Chain them fast for 200, 400, 800 and 1600 points. Eaten ghosts return to the house as eyes and come right back out.

Grab the fruit

A bonus cherry appears below the ghost house twice per round. It gets more valuable every level.